Finally submitted a concept demo to the IMGA jury!
Here is some early gameplay footage:
Wednesday, February 11, 2009
Friday, January 30, 2009
Ghostwire nominated for IMGA!
Ghostwire is nominated in no less than two categories for the International Mobile Gaming Awards (IMGA) - the "Oscars" of mobile games. The two categories are Excellence in Gameplay and the new Real World Games category.

Please go to the IMGA website and vote for Ghostwire (you have to log in to vote, unfortunately)!

Please go to the IMGA website and vote for Ghostwire (you have to log in to vote, unfortunately)!
Etiketter:
award,
competition,
IMGA
Wednesday, January 28, 2009
The User Interface
It took us a while to nail down the look-and-feel for the user interface in Ghostwire. We wanted a physical/tangible look, but still the idea of Ghostwire is that it is a piece of software that modifies your phone so it can communicate with ghosts.
Anyway, this is what we came up with:
Anyway, this is what we came up with:
Etiketter:
design,
GUI,
user interface
Friday, January 16, 2009
Thursday, January 8, 2009
Early Experiments with Motion Tracking
Early demonstration of the motion tracking and shape recognition abilities in the Ghostwire game engine.
The engine uses a heavily modified version or ARToolkit, designed and built by our software wizard Martin O.
The engine uses a heavily modified version or ARToolkit, designed and built by our software wizard Martin O.
Etiketter:
3D,
augmented-reality,
camera,
motion-tracking
Ghost Tuner Sound
What does a ghost sound like? Our amazing sound designer Aksel gives us a glimpse of how the Ghost Tuner will sound like - check out the video below:
Wednesday, January 7, 2009
Ghost Type 1: The Spirit
Here is a first sketch from our talented artist Patrizio. There will be a couple of different types of ghosts in Ghostwire, and the spirit is possibly the most human of them all.

This particular ghost is called Sarah. And you will get to know her very well when playing the game...

This particular ghost is called Sarah. And you will get to know her very well when playing the game...
Etiketter:
art,
design,
ghost types,
ghosts
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