Thursday, October 8, 2009

Nintendo World Report interview with Ghostwire producer



We just completed an interview with Nintendo World Report. Read it and find out the background story to the Ghostwire concept, the philosophy at A Different Game and more.

"NWR: Were you inspired by other ghost-hunting games like Luigi's Mansion or Fatal Frame?

AB: No."

Read the full story here:
http://www.nintendoworldreport.com/specialArt.cfm?artid=20096

Follow the thread on NWR forum here:
http://www.nintendoworldreport.com/forums/index.php?topic=29541

Thursday, August 27, 2009

How do you measure success? Ghostwire on penny-arcade!

We are yet in midst development, and still, we get so much luv!

http://penny-arcade.com/comic/2009/8/24/

Saturday, July 11, 2009

Follow Ghostwire on Twitter (Ghostwiregame)



Ghostwire is now on Twitter, so if you want the latest news on the Ghostwire project, feel free to follow ghostwiregame.

Monday, June 29, 2009

Press Release: New Footage Revealed from Upcoming DSi Title Ghostwire

A press release from A Different Game AB

New Footage Revealed from Upcoming DSi Title Ghostwire

Upcoming augmented-reality game Ghostwire lets you hunt ghosts using Nintendo DSi.

Stockholm - June 29, 2009. The A Different Game team announces the first movie clip from the upcoming DSi title Ghostwire.



"... it was agreed, that my endeavours should be directed to persons and characters supernatural, or at least romantic, yet so as to transfer from our inward nature a human interest and a semblance of truth sufficient to procure for these shadows of imagination that willing suspension of disbelief for the moment, which constitutes poetic faith."
Samuel Taylor Coleridge (1817), poet and aesthetic philosopher


The Ghostwire software claims to enable DSi frequency scanning possibilities beyond the common 2400 MHz Wi-Fi, in the search for paranormal activity. What we haven’t seen before however, is the disclosing of infrared and thermal imagery through the obverse camera when using these possibilities!

The First Entity
Furthermore, the new footage introduces one of the metaphysical entities that the Ghostwire modified DSi is made capable of detecting; a vernal spirit called Sarah Rose. ADG implies however, that not all evident beings are willing to interact without some degree of low-level skulduggery…

Interaction Model and Inventory
Viewing this clip, you will be able to appreciate the paranormal activity interaction model, and glimpse a rudimentary version of a stylus-operated inventory. This, amongst other things, indicates that Ghostwire is not just a novelty title, but has comprehensive depth and longevity.

Watch Your Back...
Conclusively, the starlet in the clip finds herself under attack from behind from a most unaffable ghost…. Making you jump half way out of your skin, Ghostwire cunningly makes use of the fact that the DSi now have not just one but two cameras, one of which will be much appreciated as a rear view mirror! In reference to the anterior quote, The ADG team juxtaposes the Ghostwire modified DSi software and the supernatural, sufficient to procure for these shadows of imagination. And as always the grand finale ruthlessly leaves you trembling in your socks… They Are All Around You!

For more information, please visit: http://www.ghostwiregame.com

Monday, May 25, 2009

Press Release: A Different Game takes award-winning Ghostwire game to Nintendo DSi

A press release from A Different Game AB

A Different Game takes award-winning Ghostwire game to Nintendo DSi

Ghostwire on the Nintendo DSi lets you hunt ghosts using the DSi's built-in cameras.

Stockholm - May 25, 2009. The Swedish games studio A Different Game today announced that they have begun development of the augmented reality game "Ghostwire" for the new Nintendo DSi platform. Using the DSi's built-in cameras, the game allows you to find and hunt ghosts seen through the camera lens and projected onto the real world.

(Click the image for a high-res version)

Ghostwire is a collection- and adventure game, where you use your handheld device to communicate with ghosts. Your portable device is used as a portal to the astral plane, and helps you find and collect ghosts that exist all around you. In your quest you use real tools, such as the built-in camera and microphone, as well as abstract ones like a "frequency modulator" for tuning in ghosts. Once you find the spirits, you document them and find out why they haunt our world. They can also give you riddles to solve. Ultimately, you can help them to find peace.

"The Nintendo DSi platform is perfect for this game" says Anders Bergman, lead game designer of Ghostwire. "This allows us to enhance the integrated real-world experience with the combination of camera, microphone and touch screen."

Ghostwire received a lot of attention last year, when it won 1st prize in Nokia's N-Gage Mobile Games Innovation Challenge 2008, and was later nominated in two categories in the International Mobile Gaming Awards (IMGA) 2009. Since then, the game has been in development by A Different Game for various smartphones and handheld devices.

For more information, please visit: http://www.ghostwiregame.com

Wednesday, February 11, 2009

Early Gameplay Footage

Finally submitted a concept demo to the IMGA jury!
Here is some early gameplay footage:

Friday, January 30, 2009

Ghostwire nominated for IMGA!

Ghostwire is nominated in no less than two categories for the International Mobile Gaming Awards (IMGA) - the "Oscars" of mobile games. The two categories are Excellence in Gameplay and the new Real World Games category.

Please go to the IMGA website and vote for Ghostwire (you have to log in to vote, unfortunately)!